Single-segment speed run of Pac-Man 2: The New Adventures, done on February 4 2007. Available in five versions: low/normal quality DivX, and normal/high/low quality H.264 MPEG-4. Author's comments: * Single-Segment * No deaths * No programming error abuse * A SNES and VCR were used to record this run. I captured it by myself buy many thanks to Nate for doing the encoding/post-processing for me. I bet a lot of people never thought this game would ever be speedran. What's difficult and sometimes... Topics: Pac-Man, Single-segment, Super Nintendo
Speed run of Paper Mario in 52 segments, completed on February 9 2005. Author's comments: First, I would like to thanks 4 people: Cederick Thibault, Jonathan Welburn, Matthieu Savard and Nolan Pflug. My run, i think, contains the best (or almost) way for a run The only thing, is because sometimes I entered battle with an enemy and this is where i lose time. I think also that my time can be improved to reach sub-5 hours. Another comment is coming and it will be more specific about my run (and... favoritefavoritefavorite ( 3 reviews ) Topics: Mario: Paper Mario, Nintendo 64
Speed run of Paper Mario: The Thousand-Year Door in 16 segments completed on June 24 2005. Available in 3 versions: low quality, normal quality, and 60fps high quality. Quality note: Parts 10 and 12 have some ~30 second portions of bad quality due to damaged source tape. Author's comments: Hey. This is my first speed run, and I decided to do it on Paper Mario: The Thousand-Year Door. I'm probably crazy for picking such a long game as my first game to speed run; however, I really like this game,... Topics: Mario: Paper Mario, GameCube
For more details, see http://tasvideos.org/1703M.html Bloody Wolf is an Arcade port of a Heavy Barrel-esque game. The goal is to rescue the president, and then rescue the man who rescued the president, due to insufficient leg room in the rescue helicopter. In this run, the author bunny hops through the game, throws grenades at everything, and dies for no apparent reason. Topics: PC Engine, TurboGrafx 16, Hudson Soft, NEC, TAS, Tool-Assisted, Speedrun, TASVideos, Bloody Wolf,...
Link to submission: http://tasvideos.org/2829S.html Bonk's Adventure "any%" Played by Jerfo Playing time: 24:07.55 Rerecord count: 7890 This is a tool-assisted recording. For more information, visit http://TASVideos.org/ Topics: tas, tool, assisted, tool-assisted, speed, run, speedrun, pc, engine, pc-engine, turbografx-16,...
Publication: http://tasvideos.org/1281M.html This was the first PC Engine submission at TASVideos! In Dragon Egg, the heroine carries around a portable dragon which, after many power-ups, becomes a lot less portable to the point where the heroine is portable instead. The author uses the game's quirky physics to move faster and create some interesting shortcuts that are normally not possible during real-time play. Topics: PC Engine, TurboGrafx 16, NEC, TAS, Tool-Assisted, Speedrun, TASVideos, Dragon Egg, NCS, Masaya,...
For more information, see http://tasvideos.org/1291M.html Kato-chan Ken-chan is a gem of a PCE game made by Hudson. Often abbreviated as "Kato-Ken" in Japan, this game is derived from a Japanese TV program, "Kato-chan Ken-chan gokigen TV". The main characters are Cha Kato (Kato-chan) and Ken Shimura (Ken-chan), who are famous Japanese comedians. One particularly distinguishing feature of the game is the ability to attack enemies with farts! In this run, the author uses... Topics: PC Engine, TurboGrafx 16, NEC, Hudson, TAS, Tool-Assisted, Speedrun, TASVideos, Kato-Ken, Kato Chan...
The homepage of this tool-assisted speedrun is http://TASvideos.org/ Encoded by sgrunt For details, visit http://tasvideos.org/2503S.html Topics: tas, tasvideos, turbografx 16, pc engine, pce, supergrafx, sgx
Publication: http://tasvideos.org/1016M.html Porky Pig in Gradius, Speedy Gonzales fighting Dracula, and Frisbees flung everywhere... this movie has it all. Each level is played as a different Warner Bros. character and many playing styles are highlighted in this fast-paced run. Topics: Loony, Tunes, GB, Game, Boy, TAS, Tool, Assisted, Speedrun
Speed Run Showcase shown at PAX on Friday, August 24, 2007 at 2:00 pm Pacific Daylight Time. Provided as a .iso DVD-4 image. Also provided as DivX .avi and H.264 .mp4. Begins with the SDA promo video "ZWEI". Additional running order: clip runner start time end time duration link duration total duration ------------------------------------|---------------------|-------------|-------------|-------------|-------------|-------------| Ghosts 'n Goblins Daniel Brown 00:00:12.712... Topics: pax, sda, speed run showcase
Single-segment speed run of Perfect Dark on Agent mode done on January 4 2005. On the first level a glitch is used that leaves the game world, falling through the void outside the level and landing on the trigger for the next level. The time listed is real time not the game's time. Author's comments: I was originally planning to speed run the game on perfect agent, but the fun of the agent difficulty soon took over. I decided to time my run using real time rather than the game timer because it... favoritefavoritefavoritefavorite ( 3 reviews ) Topics: Single-segment, Nintendo 64
Speed run of Phantasy Star (in the GBA Phantasy Star Collection) in 16 segments completed on July 20 2005. Author's comments: Well, this sure was a challenge of a run. After seeing the successes of Final Fantasy II and III, i decided to try to match that with another classic RPG. Thankfully there was someone in the channel that did know the game. I played this on the GBA collection since I don't have my Master System anymore. Anyway, I took a route that was a whole lot out of order from what... Topics: Phantasy Star, Game Boy Advance
Speed run of Phantasy Star Online in 4 segments, completed on June 26 2004. Author's comments: There are so many version of this game out. 2 on the dreamcast, 2 on the gamecube, 1 on the Xbox, and 2 on the PC. However my choice of version was determined by two factors. First, which would give me the best stats for a HUcast, and second, which would let me get past rooms as fast as possible. The real reason why I attempted this run as I did was because a few days before attempting it, I had read... Topics: Phantasy Star Online, Dreamcast
Single-segment speed run of Phantasy Star Online Episode III: C.A.R.D. Revolution, hero side, done on May 8 2004. Author's comments: I've been playing Phantasy Star Online since the days of the Dreamcast. When I heard that Episode III was going to be a card game I got a little nervous the series was going down hill. To my delight, the game play was very enjoyable when I got my import copy back in November, it being my duty as a staff member of PSOworld.com (Jonathan_F) to get videos for the... Topics: Phantasy Star Online, Single-segment, GameCube
Single-segment speed run of Phantasy Star Online Episode III: C.A.R.D. Revolution, Hero side, done on April 30 2005. Available in low, norml, and high quality. Author's comments: Much like Brighstar/Jonathan_F from pso-world I work for a PSO fan site (www.ragol.co.uk) and got the Japanese version of PSO III first. A code to covert the Japanese into partial English was released but there was a lot of translation errors. I soon got bored of these errors and left PSO for a long time. I recently... favoritefavoritefavoritefavoritefavorite ( 1 reviews ) Topics: Phantasy Star Online, Single-segment, GameCube
Speed run of Pikmin getting all 30 parts in 10 game days, with only the minimum required 50 pikmin, and no deaths, completed on May 21 2004. For over a year this was the fastest possible way to complete the game with the minimal pikmin, but in early August 2004, Distant Spring was dropped to 2 days and now there is a 9 day recording. Author's comments: Well, first, big props go out to Ahlyis, since he originally came up with the idea of the 50-pikmin-challenge. Many of the strategies I used are... Topics: Pikmin, low%, GameCube
Video of the fastest possible completion of Pikmin, 9 days, with 0 deaths as well, completed on February 28 2004. This video has been superceeded by a video showing the game completed in 9 days with only 50 pikmin but these videos are still usefull for those just looking to do the 9-day challenge, not the much harder 9/50 challenge. Author's comments: Doing the 9 Day Challenge with zero deaths is one of the hardest challenges created for Pikmin. It is topped only by the 10 day, 50 total Pikmin... Topics: Pikmin, GameCube
Speed run of Pikmin getting all 30 parts in 9 game days, with only the minimum required 50 pikmin, and no deaths completed on August 16 2004. Amazingly the minimal number of days with any number of pikmin is 9 days, so the minimalist/low% game can be done just as fast, as this demonstrates. Day 1 was not recorded as it is obvious, but an equivalent recording is available. Author's comments: Let's start out with big congratulations to Sess, who finally found a way to crack DS and bring it down... Topics: Pikmin, low%, GameCube
Speed run of Pikmin 2 in 5:21, 8 game days with 0 deaths, completed on October 12 2004. See author's comments for timing note. Available in three versions, low quality which cuts out some less important parts of the run, and normal & high quality. Author's comments: I actually wanted to delay buying Pikmin 2 for a few weeks after its release because I was working on a project in the first Pikmin. After the 9-day 50-pikmin completion was realized I was playing it like crazy... but as a... favoritefavoritefavoritefavorite ( 4 reviews ) Topics: Pikmin, GameCube
Submission: http://tasvideos.org/2827S.html This is a Tool-Assisted Speedrun, recorded in an emulator. For more information and details, please connect to the above URL. Topics: Earthbound, Zero, Mother, NES, Nintendo, Entertainment, System, Famicom, TAS, Tool, Assisted,...
- Level 8 difficulty (hardest) - As fast as possible. - Absolutely no damage taken as it wouldn't speed up the process. - Doesn't take all powerups because they make you knock down enemies. It's desired that they stand up as much as possible. - Manages to get one of the chainmen to kill the other one, so there is less bonus afterwards (faster). Topics: Genesis, Emulated run, tool-assisted speedrun
Speed run of Pitfall II: Lost Caverns, done on April 16 2007. Available in five versions: low/normal quality DivX, and normal/high/low quality H.264 MPEG-4. Author's comments: You are about to see me rescue some guy (or woman?), a huge diamond ring, and a weird cat-kangaroo-thing, then waste all my energy celebrating rather than actually finding a way to escape the cave. Pitfall II is a fun, not too hard platformer (not too hard because it moves slowly and offers restart points and infinite... Topics: Pitfall, Game Boy Advance
Speed run of Pitfall II: Lost Caverns with 100% (maximum score), done on April 15 2007. Available in five versions: low/normal quality DivX, and normal/high/low quality H.264 MPEG-4. Author's comments: In my opinion the most interesting speedrun of this game would be to play it the way it was supposed to be played -- collecting all treasures, and avoiding losing any points along the way. Welcome to my first successful run at doing that! Thanks to vdub_bobby for teaching me that Harry can jump... Topics: Pitfall, 100%, Game Boy Advance
Speed run of Pitfall: The Mayan Adventure, done on July 5 2006. Available in five versions: low/normal quality DivX, and normal/high/low quality H.264 MPEG-4. Author's comments: Differences between Normal and Hard: the bags of sling stones give you 8 instead of 10 most enemies take more hits the disappearing fire-throwing wizards in the temple stages can only be killed by the exploding stones WARRIOR SPIRIT (the greatest name of any boss ever) takes more hits (all other bosses take the same... favoritefavoritefavoritefavoritefavorite ( 1 reviews ) Topics: Pitfall: The Mayan Adventure, Genesis